Wednesday, March 5, 2014

Drawing in a canvas.

I created an html 5 canvas object.
Mouse down to draw in it.

Sadly, this only works if it is the only post viewed.
JSFiddle was very useful in debugging this and getting it to work. I did the development on a PC, and tested the results immediately in a browser on a tablet and on my phone.



<script src="http://code.jquery.com/jquery-1.10.1.min.js"></script>
<script>
$(document).ready(function () {
$("#myCanvas2").height = 500;
$("#myCanvas2").width = 500;
$("#myCanvas2").mousemove(function (eventObject) {
//alert(event);
var ctx = this.getContext("2d");
var clientRect = this.getBoundingClientRect();
var x = (eventObject.pageX - clientRect.left);
var y = (eventObject.pageY - clientRect.top);
if (!isDrawing) {
return;
}
$("#x").text("mousemove " + x + " " + y);
if (lastLine != null) {
ctx.beginPath();
ctx.moveTo(lastLine[0], lastLine[1]);
ctx.lineWidth = 5;
ctx.lineTo(x, y);
ctx.stroke();
}
lastLine = [x, y];
//$("#x").text("mousemove");
});
$("#myCanvas2").on({ 'touchstart': function () { isDrawing = true;
$("#x").text("touchstart");
} });
$("#myCanvas2").on({ 'touchend': function () {
isDrawing = false;
lastLine = null;
$("#x").text("touchend");
} });
$("#myCanvas2").on({
'touchmove': function (eventObject) {
event.preventDefault();
$("#x").text("touchmove");
var ctx = this.getContext("2d");
var clientRect = this.getBoundingClientRect();
//alert(event.touches);
var x = (event.touches[0].pageX - clientRect.left);
var y = (event.touches[0].pageY - clientRect.top);
if (!isDrawing) {
return;
}
$("#x").text("touchmove " + x + " " + y);
if (lastLine != null) {
ctx.beginPath();
ctx.moveTo(lastLine[0], lastLine[1]);
ctx.lineWidth = 5;
ctx.lineTo(x, y);
ctx.stroke();
}
lastLine = [x, y];
}
});
$("#myCanvas2").on({ 'touchcancel': function () { isDrawing = false; lastLine = null; } });
$("#myCanvas2").mousedown(function (eventObject) {
isDrawing = true;
});
$("#myCanvas2").mouseup(function (mouseEvent) {
isDrawing = false;
lastLine = null;
});
$("#myCanvas2").mouseleave(function (mouseEvent) {
isDrawing = false;
lastLine = null;
});
$("#clearButton").click(function () {
$("#myCanvas2")[0].height = $("#myCanvas2")[0].height;
});
});
var isDrawing = false;
var lastLine = null;
</script>
<br />
<canvas id="myCanvas2" style="border: solid;"></canvas>
<button id="clearButton">Clear</button>
<br />
<div id="x">
</div>
<div id="y">
</div>

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